click for old/new work

game art, digital
pi studios game art
game art, 2D animation
zynga bingo game art
game art, 2D animation
oceanopolis game art
game art
tarneeb game art
traditional art, digital
bell publishing
digital paint, inking
zero crisis: joystick d comic art
digital paint, inking
union 28 comic art
modeling, texture
Rockband 2, beatles rockband, zero etc.
modeling, texture
3D characters and sculptures
modeling, lighting
objects, architecture, etc.
digital concept art
pepsico dream machine, kiosks etc.
logos, graphics
graphic design for companies
motion design, 3D
miscellaneous motion ad's
motion design
bill young productions logo ad
motion design
greenopolis recycling kiosk animations
graphic design, layout
album artwork and sleeve designs


Occupation
Commercial Arts
Illustration
Graphic Design
Motion Design
3D
Photography

Tools of the Trade
Dreamweaver
Flash
Fireworks
After-Effects
Premiere Pro/Final Cut
Photoshop
Illustrator
3D Studio Max
Luxology Modo
Zbrush
Painter IX
...and a huge pile of art junk crowding
my art desk with no need for a plug
or monitor

Why I Love Doing What I Do!

In the field of animation, design or illustration there is so much one may think
they know, but so much that still is fresh and new. Beyond creating cool
looking stuff and making things move with a message, I just thoroughly
enjoy the process of working on art even more so than the finished product.
I personally believe the longevity of an artist's interest in their field and their
work relies heavily on their enthusiasm and interest in the working rather
than just the viewing of their work and others. That I think is the heart of an
artist.

Influences

Adam Hughes, Eric Powell, Frank Cho, Alex Ross, Frank Quitely,
Salvador Dali, Ralph Steadman, Mucha, Tom Muller and IDW, Marcel Duchamp,
TDR, Dean Karr, Chris Cunningham, Joseph Cultice, PR Brown and Bau-Da Design,
Stanley Donwood, Studio Tavo, and Studio Aiko

About Work

My goal as a multimedia, commercial artist has always been to be
as self-sufficient in all areas of creative work and have an understanding of most of
the principals and standards of many mediums in the creative world and industry

2007-11, 2012 works of the Relephor Times™, © Copyright of Corey R. Grant